This week we’re running one feature per day about acting in video games.
We’ll be covering topics such as the distinction between VO and performance capture, stunt performers, mocap, and vocal strain. We’ve reached out to our friends in the industry for insider insight, speaking to actors, directors, casting agents, and more.
The idea behind this is to demystify what is quite a secretive industry, to highlight some of the issues and misconceptions actors face. You never know, maybe we’ll even bring about some positive change. If not, we’ll be happy if you learn something or find the articles entertaining.
Our first feature is about how motion capture professionals should be credited alongside a character’s voice for the role. You can read that now at the link below. We’ll also update this post and add the new articles as they’re published.
We’ve also ran some in-depth features with video game actors this past year, and you can check out our older articles on the topics below:
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